Blog Posts
A Look Into the Technical Side of BlueDragon
"How to rip us off" - an updated guide for 2023!
Dominate, 1.20, and More!
Today we are launching a new spin on an old classic — Dominate! Rally your friends, plan your strategy, and win the battle to capture the most points!
Fall Damage Glitch in FastFall
Today, we've finally fixed an important issue with FastFall.
New Game: Paintbrawl!
Today we are launching our biggest minigame yet: Paintbrawl — a fast-paced, action-packed multiplayer combat experience!
2023/01/27 - New WackyMaze Map
We've added a new map to WackyMaze: Canopy! It's a fast-paced map with many vertical levels that add nuance to the gameplay.
2023/01/24 - New Website
BlueDragon has a new official website, featuring a blog, leaderboards, game information, and more!
2022/12/30 - New Infinijump Mode
We have just released a new game mode for Infinijump: Versus. Between two and eight players can join an Infinijump Versus game. Each player gets their own world and set of parkour blocks, and the longest-surviving player wins.
2022/11/15 - Yay, more internal changes!
Since the last update, I've been working hard on revamping one of our internal systems to allow for better scalability and an improved developer experience. Inspired by ZakShearman's towerdefence.cc project, I decided to switch BlueDragon's internal messaging system from RabbitMQ to gRPC.
2022/10/28 - Infinijump Cosmetics
Hello everyone! We've just rolled out a small update today reworking some of the internals of Infinijump and adding some brand new cosmetics to the game.
2022/10/03 - Cosmetics Update
For our latest update, we wanted to revisit and redesign a system from previous iterations of BlueDragon: Cosmetics. This time, we have put much thought into the inner workings of the system to make sure it is flexible and easy to add new cosmetic items. Look forward to some limited-time cosmetics coming with special events in the near future.
2022/09/24 - Lobby Update
We have been working on ways to make the lobby larger and more interactive, and in this post I will share a few of the biggest improvements.
2022/09/17 - Stability Improvements
It has been a while since the last blog post, so I just wanted to make an update explaining what we've been working on. Unfortunately there are not any new features, but I was able to fix many bugs relating to placing players in the games they requested.
2022/09/02 - Leaderboard Update
Leaderboards are updated every 5-10 minutes and displayed on maps in the lobby. They use statistics gathered by the games, such as highest score, more wins, or fastest time.
2022/08/28 - FastFall Update
For our event today, we've rolled out some changes to FastFall including some new block palettes!
2022/08/23 - BlueDragon Update
Hello everyone, I have been working on a partial rewrite to our backend systems that will hopefully increase stability and allow us to push updates much faster.
New Game: Infinijump!
Infinijump has just been released, a twist on the classic Minecraft parkour maps and gamemodes. It features a randomly-generated endless parkour course that gets harder as the game goes on. How far will you make it?